Its really difficult to win if you only have one in your discard, and you should only resort to bringing out one Archeops with summoning star if you are going to lose otherwise, as a lone Archeops can easily be taken out
This versatile tutor can summon up anything you need, from a Badgermole Cub for extra ramp, to a Reclamation Sage to handle a tricky permanent, to Craterhoof Behemoth when it's time to win the game
If you're in a green deck that relies on other forms of MTG mana ramp and doesn't have artifacts, maybe you'd play this, but I don't see it
Which is better for a white 2 playthrough
He's particularly gifted with psychic ability, which is easily translated to Magic as instants and sorceries
Beyond that, it's nice to have ways to pump up your creatures at instant speed and ways to draw cards